When Half-Life 2 (Valve) released in 2004, it modernised game and narrative design alike. Like its predecessor it refrains from telling its story through cut scenes and non-connected gameplay but rather sets players at the forefront of the action. This is thanks to use of scripted events and characters that players care about and with whom…
Month: July 2019
The Game Tourist E04: The Panoramic Views of The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild(Nintendo, 2017) involves players in a world that actually demands exploration. It demands them to wander Hyrule, climb its mountains, and savour panoramic vistas. Lush grasslands and towering mountains create an environment for animals to thrive and offer a wilderness to explore and interact with. Combined with vibrant…