Fallout 4 (Bethesda Game Studies, 2015) involves the game tourist in a post-apocalyptic dystopian gameworld and in a multifarious experience of play and video game photography. It is a venture that is both terrifying and intriguing, perilous yet pleasurable. And confronts players with the utopian beauty of the environment and the regenerative appeal of a…
Category: Blog
The Game Tourist E04: The Panoramic Views of The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Breath of the Wild(Nintendo, 2017) involves players in a world that actually demands exploration. It demands them to wander Hyrule, climb its mountains, and savour panoramic vistas. Lush grasslands and towering mountains create an environment for animals to thrive and offer a wilderness to explore and interact with. Combined with vibrant…
Book Announcement: Playing Dystopia
Hi everyone, I want to draw attention to my newly published book—“Playing Dystopia: Nightmarish Worlds in Video Games and the Player’s Aesthetic Response”—which is now available (as a book and ebook) via Transcript and soon in the US/internationally through Colombia University Press. (You can read the introduction and table of contents following this link) In…
“Brothers: A Tale of Two Sons”. Intertwining Story Theme and Game-Mechanics
“Brothers: A Tale of Two Sons” can certainly be considered one of the better indie games of the recent past. As its name suggests, the game tells a story about two brothers, Naiee (the younger brother) and Nyaa (the elder brother), who embark on a dangerous journey to save their sickened father. While the premise…