Talks:
- Farming a Cosy Utopia: A Regenerative Escape to Simpler Times. DiGRA Sevilla: Limits and Margins of Games, 19-23.06.2023.
- “Ecology and the Post-Apocalpyse: Regenerative Play in the Metro Series.” DiGRA Sevilla: Limits and Margins of Games, 19-23.06.2023.
- “Breaking the Never-Ending Cycle of Dystopia: Nier: Automata and the Player’s Struggle for Emancipation.” First DiGRA Spain, Mataró, 14-17.12.2021.
- “Ecology and the Post-Apocalpyse: Regenerative Play in the Metro Series.” First DiGRA Spain, Mataró, 14-17.12.2021.
- Two talks on Dystopia in Nier: Automata and Ecoloy in the Metro Series at the (cancelled), DiGRA 2020, Tampere (Finnland), 2-6 June 2020.
- “Regenerative Play in Utopia: Green Hope and Ecological Counter-Discourses in Video Game Science Fiction.” Eco Play Symposium 2019, University of Utrecht, Netherlands, 17. October. 2019
- “Regenerative Play in Utopia: Green Hope and Ecological Counter-Discourses in Video Game Science Fiction.“ Utopia, Dystopia, and Climate Change, Utopian Studies Society Conference, Monash University Prato, 1-5 July 2019.
- Panel Introduction “Regenerative Play in Utopia: Ecological Science Fiction in Video Games.” Worlding Science Fiction Conference, University of Graz (Austria), 6-8. December 2018.
- “Building a Sustainable Future in Outer Space: Mass Effect: Andromeda as Critical Ecotopia,” Worlding Science Fiction Conference, University of Graz (Austria), 6-8. December 2018.
- “The Concept of Utopia in Games”. Clash of Realities Conference 2018. Cologne Game Lab, 12-14. November 2018
PDF-File: The Concept of Utopia in Digital Games - “Regenerative Play and the Experience of the Sublime in The Legend of Zelda: Breath of the Wild.” Ceegs 2018, Prague, 11-13. October 2018.
PDF-File: Regenerative Play Ceegs 2018 - “Night-Time Dreams and Wish Fulfilment: The Struggle for Utopia in Dystopian Video Games.” Ceegs 2018, Prague, 11-13. October 2018.
PDF-File: Night-Time Dreams and Wish Fulfilment Ceegs 2018 - “Night-Time Dreams and Wish Fulfilment: The Struggle for Utopia in Dystopian Video Games.” Games and Literary Theory Conference (Part of the Game Studies Triple Conference), Copenhagen.
PDF-File: Night-Time Dreams and Wish Fulfilment Games and Lit 2018 - “Regenerative Play and the Experience of the Sublime in The Legend of Zelda: Breath of the Wild.” Philosophy of Computer Games Conference, 2018 (Part of the Game Studies Triple Conference), Copenhagen.
PDF-File: Regenerative Play PoCG 2018 - “The Phenomenology of Playing US-American Dystopias: Fallout 4”. Playing the Field: Video Games and American Studies An International Conference, LMU Munich, (Amerikahaus), 26-29. April 2018.
PDF-File: The Phenomenology of Playing US-American Dystopias - “The Journey to Nature: The Last of Us as Critical Dystopia”. DiGRA and FDG, First Joint International Conference. Abertay University. 2. August, 2016.
PDF-File: THE_JOURNEY_TO_NATURE_THE_LAST_OF_US_AS - “The Emancipated Player“. DiGRA and FDG, First Joint International Conference. Abertay University. 5. August, 2016.
PDF-File: THE_EMANCIPATED_PLAYER - „Der Emanzipierte Spieler“. GameCamp2016 Munich. Mediadesign Hochschule Campus München. 7. May 2016.
PDF-File: EP Gamecamp 2016 - “The Emancipated Player”. Central and Eastern European Game Studies Conference (CEEGS) 2015. Jagiellonian University of Krakow, 22 October 2015.
PDF-File: 6 The Emancipated Player (CEEGS 2015) - “The Stanley Parable: Dystopia and the Implied Player”. DiGRA 2015 Diversity of Play. Leuphana University Lüneburg, 14 – 17. May 2015.
PDF-File 1: 89_Farca_ The Stanley Parable – Dystopia and the Implied Player
PDF-File 2: The Stanley Parable, Dystopia and the Implied Player, DiGRA 2015 - “Dystopia and the Player: Stepping into Estranged Worlds”. Researching Games Bar Camp 2014. Wiesbaden. 27. September 2014.
PDF-File: Dystopia and the Player: Stepping into Estranged Worlds - “Dystopian Narratives in Video Games”. Swedish Game Awards Conference 2014. Stockholm: Södertörns Högskola, 09. March 2014.
PDF-File: Dystopian Narratives in Video Games
Guest Lectures and Keynotes:
- University of Applied Sciences, Augsburg. “Ecogames.” Werkwoche, November 2022.
- University of Skövde, Sweden (Seminar of Lars Kristensen). Ecology in Post Apocalyptic Games.” 2021.
- University of Utrecht (Center for Game Research): “Ecology and the Post-Apocalypse: Regenerative Play in the Metro Series,” October, 2019.
- University of Augsburg (Oberseminar Prof. Hubert Zapf, Environmental Humanities): “Ecology and the Post-Apocalypse: Regenerative Play in the Metro Series,” 2019.
- Ringvorlesung Medien / Dystopien. “The Concept of Utopia in Digital Games, Universität Paderborn, 18. June 2019.
- Keynote lecture at the second Game Studies Lecture Series: CESAG (Universidad Pontificia Comillas): “Juego Regenerativo en Utópia: Ciencia Ficción Ecológica en el Videojuego,” 30. November 2018
PDF-File: Juego Regenerativo en Utopía - Keynote lecture at the Game Studies Lecture Series: CESAG (Universidad Pontificia Comillas): “El Diseño Narrativo de Mundos de Juegos,” 07. September 2018
PDF- File: El Diseno Narrative de Mundos de Juegos - University of Augsburg (Oberseminar Prof. Hubert Zapf, Amerikanistik): Thesis Presentation: “Playing Dystopia: Nightmarish Worlds in Video Games and the Player’s Aesthetic Response”.
PDF-File: Playing Dystopia OS
- Cologne Game Lab: “The Video Game Dystopia: Strategies of Persuasion and Player Involvement”. 10. May 2017.
PDF-File: The Video Game Dystopia
- Center for Computer Games Research (Chair of Espen Aarseth). IT University of Copenhagen: “BioShock Infinite and the Video Game Dystopia: Prestructuring the Player’s Aesthetic Response.” 16. April 2015
PDF-File: Bioshock Infinite as video game dystopia - Cologne Game Lab: “Dystopia and The Player: Living through the Nightmare”. 03. November 2014.
PDF-File: Dystopia and the Player, Living through the nightmare
Teaching:
Macromedia University, Leipzig/Munich
Winter Semester 2019/20; Summer Semester 2020
- Games Culture & History
- Storytelling 1 (Basics of narrative, transmedia, game discourse, hero’s journey and tragedy)
- Storytelling 2 (Game Writing)
- Character & World Design
- Academic Writing & Research (Games: Theory and Methods)
- Narrative Implementation
- Bachelor Seminar
- Game Development (Game concept, narrative design, game jam)
- Language Proficiency (English for TOEFL Test)
- World & Level Design (Macromedia Academy)
Vitruvius University of Applied Sciences, Leipzig
Winter Semester 2018/19; Summer Semester 2019
- Gametheory (Foundations of Game Design, Game Studies, Game History, Analog and Digital Games)
- Character and World Design
- Storytelling
- Storytelling (Designschule)
- Narrative Implementation
- Bachelor Seminar
University of Augsburg
- Seminar: “Ecogames”: University of Augsburg. English Literature. Winter semester 2017/18. Blockseminar in February 2018 (D 1003)
- Seminar: “Game Analysis: Mass Effect Andromeda”. University of Augsburg. English Literature. Summer semester 17. Tuesdays (weekly) at 17:30 – 19:00 Room (D 1003)
- Seminar: “Playing Estranged Worlds – Video Games and the Science Fiction Imagination”.University of Augsburg. English Literature. Winter semester 2016 / 17. Tuesdays (weekly) at 17:30 – 19:00 Room (D 1003)
- Seminar: “An Introduction to Video Game Studies”.University of Augsburg. English Literature. Summer semester 2016. Mondays (weekly) at 17:30 – 19:00 Room (D 1003) + additional play sessions: 19:00 – open end.
- Seminar: “Dystopia in the Wasteland: Fallout”. University of Augsburg. English Literature. Winter semester 2015 / 16. Blockseminar (Room D 1003).
- Seminar: “An Introduction to Video Game Studies”. University of Augsburg. English Literature. Summer semester 2015. Tuesdays (weekly) at 17:30 – 19:00 Room (D 1012) + additional play sessions: 19:00 – open end.
- Seminar: “Dystopian Narratives in Video Games”. University of Augsburg. English Literature. Winter semester 2014 / 15. Wednesdays (weekly) at 17:30 – 19:00. Room (D 2003)
Center for Computer Games Research, IT University of Copenhagen
- Seminar: “Digital Game Theory”
- Seminar:“Game World Design”
- Seminar / Lecture:“Digital Rhetoric”
Augsburg, University of Applied Sciences
Game Development/Faculty for Design:
- Seminar: „Design und Narrative Strukturen dystopischer Spielewelten,” 22-24. May 2017.
- Seminar: “Ecogames,” Winter Semester 2018/19
- Seminar: “Future Worlds,” Winter Semester 2019/20
Cologne Game Lab:
- Workshop: “Games and Ecology: Design and Regenerative Potential”. 07. May 2018
Hochschule Neu-Ulm
- Seminar: “Game Konzeption.” Winter Semester 2019/20
Conference participation as emancipated spectator (without giving a talk):
- Game Developers Conference Europe 2012. Volunteer. Cologne, 13 – 15 August, 2012.
- Game Developers Conference Europe 2013. Volunteer. Cologne, 19 – 21 August, 2013.
- Game Developers Conference Europe 2014. Volunteer. Cologne, 11 – 13 August, 2014.
- Game Developers Conference 2015. International Ambassador Scholarship (All Access Pass), 2 – 6 March, 2015.
- Clash of Realities 2014. Cologne Game Lab, 7 – 8. May, 2014.
- 9th International Conference on the Philosophy of Computer Games. Meaning and Computer Games. Berlin, 14 – 17 October 2015.
- Concerns about Video Games and the Video Games of Concern Conference. IT University, Copenhagen, 2016.
- XXI Congress of the ICLA. Vienna, 21. – 27-07.2016.
Reviewing:
- Revista Anàlsis, 2016.
- Games and Literary Theory Conference, Copenhagen, 2018.
- DiGRA 2020, Tampere, 2020.